The gaming industry in China has been growing over the decades despite government regulations. In 2022, China imposed more regulations on the gaming industry. It imposed the maximum time that young people can play online games and purchase gaming equipment. Children under the age of 18 were not permitted to play online games from Monday through Thursday and only once on Friday, Saturday, and Sunday. China felt that game disorder would rise among young people without such restrictions and impact their military training. In 2018, it was noted that there were rising cases of near-sightedness being reported. However, recently, China has reduced its impositions on the gaming industry leading to increased growth in the gaming industry. With 5G effective in China, online gaming has become more accessible to young people. As of 2023, the country has 668 million internet users playing online games, and the industry was worth US $42 billion. Brands such as Tencent, NetEase, Perfect World Games, Yingpei Games, Net Dragon, TA Games, Shanghai Artcoding, and MiHoYo. Fortnite and Minecraft games are the best-selling videos of all time. In 2024, the acceleration of China's gaming industry has further been reinforced with the entry of Black Myth Wukong, an action role-playing game, inspired by a famous Chinese Novel, Journey to the West. At the end of August, Black Myth Wukong had so far made sales of more than 10 million units, becoming the fastest-selling game of all time. The game has received positive criticism and made a global appeal to a majority of online gamers. The game has been in development for the last six years under Feng Ji, a former game designer who worked in Tencent. Wukong was developed under the stringent measures put in place by China, which require all titles to be licensed for commercial release and limit minors to playing games for just three hours. The game proves that despite regulations in the gaming industry, there are still opportunities for the success of online gaming that take into consideration people’s culture.
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